I’ve been thinking for a while about how best to combine machine learning knowledge I’ve built up and my other hobby - making video games. To this end I’ve been looking into using Tensorflow with Unity3d. I forsee a lot of issues around performance at runtime, along with cross platform issues issues down the road.
As a start here is a quick rundown of compiling Tensorflow to run a trained graph from a C# Unity script using the C++ api.
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